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Anthology
Samples from the '90s
an encompassing showcase of professional creative work
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| 1980s Life Studies |
1992 - 1995 INTERPLAY PRODUCTIONS
First commercial animation work: Heart of the Alien. Including storyboards, background designs, art, and both cinematic and ingame animations. This game became incredibly popular, receiving high praise from the game critics. 30 years later, they are still talking about it.
3D Studio, Animator Pro
HOTA splashOpening cinematicLester Dies GeneratorJail CellsWar Battle the BeastHanging prisonersFlight of the dragon
A couple of projects that did not make it to market: SimEarth and The Lost Vikings (3D). With SimEarth, multiple storyboards and character designs, including Frogs, Dolphins, and Dinosaurs (there were 7 species total). All the 3d modeling and animating for both projects.
3D Studio, Animator Pro, Photoshop, Premiere
SimEarth FrogSimEarth Dinosaurs3D Lost Vikings
Super Nintendo (SNES) remained a tricky platform to create product for; limited to 16 color palettes for both sprite or tiles with a funky aspect ratio: Natively rendered at 8:7 internally but then stretched to 4:3 on standard televisions. Yes, pixel-pushing ALL the artwork for Star Trek, Starfleet Academy which was also an early adopter of real time 3d engines.
3D Studio, Animator Pro, Photoshop
Star Trek SplashStar Trek SplashStar Trek SplashStar Trek bridge1Starfleet Academy campusStarfleet Academy quartersStarfleet Academy briefingStarfleet Academy LoungeStar Trek Brige2Star Trek Bridge3Starfleet Academy Study LabStarfleet Academy ClassroomStarfleet Academy StudentsKlingon
Characters are always a challenge to make interesting, believable and, most of all, appealing.
Animator Pro
CommanderTiger LadyAlienVulcanGornCaptainControl BoardControl BoardControl Board
Created and rendered all the spell animations in StoneKeep utilizing the Alias Dynamation particle system. Created the opening cinematics for the Battle Chess Collection. Also, accomplished quite a bit of 3d work on VR Sports Baseball: building the 3d stadiums in Wavefront and creating the player characters.
Wavefront, Alias, Kinemation, Dynamation, Photoshop, Animator Pro
Stonekeep SpellStonekeep BoxVR BoxBattle Chess QueenBattle Chess BoxStonekeep Spell VR Baseball1VR Baseball2VR Baseball1
1995 - 2002 DREAMWORKS SKG
Dreamworks Interactive brought to life Steven Spielberg's new project, Virtual Life. Nora Efron wrote the story and it promised to be a breakout game experience. Regrettably, the project got shelved in lieu of The Lost World: Jurassic Park. However, this title turned out to be quite the hit on the Sony Playstation, raking in over 7 million dollars. Modeling and animating of ALL the player characters and some of the peripheral dinosaurs.
3D Studio, Animator Pro, Photoshop, Premiere, After Effects
Hugh and MiaHugh and MiaTRex and DimoLost World Splashcompy1compy2RaptorsT Rex 1T Rex 2Compy3
Soon, Dreamworks needed feature animation keyframing (hand-animating) for the dragon character on the original SHREK animated film. On a bad trajectory, the film got yanked out of production early on and thrust back into visual development. Working the main characters, Shrek and Donkey, instead. Flushing out aesthetic, animation and technical issues. Built and rigged quite a few derivative models and created dozens of animation sequences.
3D Studio, SoftImage, Photoshop, Premiere, After Effects
Shrek PosterShrek Pose 1Shrek Pose 2Shrek Pose 3 and 4Shrek Pose 5Shrek Pose 6Shrek Pose 7Shrek Pose 8Shrek Pose 9Shrek Pose 10Shrek Pose 11Shrek Pose 12Shrek Pose 13Shrek Pose 14Shrek Pose 15Shrek Pose 16
All graphics and design created by Corey Comstock


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